Theon Pike at work

// about

Hi, I'm Theon.

I'm a 3D game asset designer and animator based in San Francisco. I'm a high school junior in the 2026–27 school year, and I've been making game assets for as long as I've been allowed to use the internet.

I love hard-surface modeling, vehicles you can read at a glance, and animation that earns its quiet moments. Most of my work lives inside Roblox Studio and Source Filmmaker, with Adobe Illustrator and Photoshop for everything 2D.

// skills

What I build with

3D & Game Engines

Roblox StudioSource FilmmakerBlenderSubstance Painter

2D & Animation

Adobe IllustratorAdobe PhotoshopAdobe AnimateScratch

// experience

A short timeline

2025

Solar Conquest II — Game Asset Contributor

Modeled the Mobility Suit, SPAAG, and a turret kit. Assets are integrated and live in-game with an average player base of 200–300.

2024

Independent 3D Asset Releases

Released 12 public models — vehicles, helicopters, and planes — used by community animators in scenes and short films.

2024

Student Choice Animation

Directed and animated a short atmospheric piece in 10th grade, recognised for smooth animation and confident art direction.

// off-screen

Beyond the screen

When I'm not modeling, I volunteer with the SF-Marin Food Bank packaging food supplies for the community. Good design is mostly about showing up — same goes for the rest of life.